|Email:||ricesnow (at) bsu.edu (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Sat Aug 6 9:00 am - 10:00 am (1 hour)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Westin, room Council|
|Tickets:||33 out of 60 are available (as of 9:30 am Monday August 8th, 2016)|
|Event added:||Fri May 6 12:17 pm|
Adventure terrain made up entirely of ice is already pretty daunting. Now add in crevasse fields, moulins, creeping debris, glacial surges, & meltwater torrents! A GM/geologist reveals all.
Build a richer environment for your adventurers, next time they step foot on a glacier! They might take on a challenge to cross a field of broken, slowly shifting ice blocks; follow meltwater flow across a mile-high glacier surface or through subglacial tunnels; walk on weirdly sculpted rock surfaces; or live with the seasonal dynamics and chaotic terrain of a glacier terminus. And they may want to think twice before drinking that ‘pristine’ glacial stream water! With lots of photos, we’ll examine a variety of glacier and glacier-edge settings, glacier behaviors, and their story possibilities. This session may be of interest to RPG GMs, writers (any genre), and game designers.