Learning by Teaching: An old paradigm and a new computer game
|Email:||mathcraft (at) CYC.com (Replace (at) with @ for real address.)|
|Category:||Trade Day Event|
|Rules:||Game system not specified|
|Time slot:||Wed Aug 3 2:00 pm - 3:00 pm (1 hour)|
|Host:||Doug Lenat, Dan Quattrone (Cycorp)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||JW Marriott, room 208|
|Tickets:||92 out of 100 are available (as of 9:30 am Monday August 8th, 2016)|
|Event added:||Fri May 6 12:17 pm|
Discussion/demo of MathCraft: an RPG whose user must advise/tutor an avatar facing survival challenges after a spaceship crash, thereby better appreciating and understanding the underlying STEM.
We've all had the experience of not REALLY understanding something until we've had to teach/explain it to someone else. That source of power (Learning by Teaching) is almost untapped in K-12 education today. We'll discuss this historically, then focus on MathCraft, a new computer game we're finally ready to reveal. It's a post-spaceship-crash adventure RPG where the user -- typically a middle school student -- must help mentor and advise an on-screen avatar who faces in-game challenges which naturally lend themselves to be modeled using grade-appropriate math and science. Our AI selects the problems for that user, based on a growing model of the concepts and skills they do/don't yet understand, the sorts of bugs and traps they are/aren't prone to, etc. The seminar will include a demonstration of the program, and interested attendees will be able to try it out themselves.