Game system not specified (Trade Day Event)

       

Trade Day Event

Game system not specified

Rules edition not specified

Bayview: A Science Role Playing Experience
6+none$0.00
Wed 10:00 am - noon (TRD1684539)23/30
Big Fun from AEG
21+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1688670)0/50
Board Games & Education
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1690952)63/100
Breaking Games with a following into retail stores
18+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1696449)36/50
Breaking the 4th Wall
6+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1697073)92/100
Building Gaming Partnerships
6+none$0.00
Wed 11:00 am - noon (TRD1684585)49/100
Card Games & Education
6+none$0.00
Wed 11:00 am - noon (TRD1690953)76/100
Cooperative Play
6+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1686263)2/8
Creating a welcoming sales experience for your customers
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686467)45/70
Creating Mathematical Minds
13+none$0.00
Wed 3:00 pm - 5:00 pm (TRD1685225)40/50
Death to Jeopardy Workshop
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1686252)38/60
Death to Jeopardy: Designing the Better Classroom Game
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686251)28/60
Developing a Literacy Based Tabletop Gaming Unit
6+none$0.00
Wed 11:00 am - noon (TRD1686623)37/50
Effective Advertising or Sell the FUN not the Game
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686596)982/1000
Engaging the video game generation
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686464)85/100
Facebook & Twitter For Profit
13+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1690899)3/30
Game programs that run themselves
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1686783)36/50
Games and Simulations: Leveraging their use in Science Education
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686019)86/100
Games for Homeschooling families
6+none$0.00
Wed 2:00 pm - 4:00 pm (TRD1686780)43/50
Games in Science classes
18+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1686475)47/60
Gamification Techniques for Efficient and Effective Business Meetings
18+none$0.00
Wed 10:00 am - 11:00 am (TRD1685974)29/50
Gamification: What The Research Says
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686786)35/50
Gamified Curriculum Methods Course for Urban Educators A
18+none$0.00
Wed 10:00 am - noon (TRD1686267)79/100
Gamified Curriculum Methods Course for Urban Educators B
18+none$0.00
Wed 3:00 pm - 5:00 pm (TRD1684391)87/100
Gamifying your Curriculum
18+none$0.00
Wed 11:00 am - noon (TRD1686023)20/50
Gaming in the Library
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1684130)77/100
Get Your Game On! School Library Edition
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1685339)93/100
History: Pursuing World Learning to 1500
13+none$0.00
Wed 1:00 pm - 3:00 pm (TRD1686043)115/120
Hosting AEG games in your store
21+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1688674)28/50
How to make your exhibit hall shopping time more profitable
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1686843)85/100
How to Make Your Place Their "Third Place": Home, School/Work, and Their FLGS
6+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1697074)83/100
How to sell more games with stellar demos!
6+none$0.00
Wed 2:00 pm - 3:30 pm (TRD1696480)62/70
Identity Theft Prevention
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1685958)48/50
Image Recognition & Digital Inventory for TCG Retailers
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1690423)82/100
Implementing Serious Games in a Large Organization
13+none$0.00
Wed 1:00 pm - 3:00 pm (TRD1684236)95/100
Learning and Aesthetics in Serious Games
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1684244)94/100
Learning by Teaching: An old paradigm and a new computer game
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1685497)92/100
Mad Skillz at the Library
6+none$0.00
Wed 3:00 pm - 4:30 pm (TRD1686458)89/100
Make Your Store a Destination
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1686776)38/70
Math of Games for Liberal Arts Majors
13+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1685513)37/40
Minecraft: Learning Reimagined
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686275)40/50
Networking with a Financial Professional to help your Business Grow!
18+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1685499)97/100
Next Step to Using Boardgames in the Classroom, The
6+none$0.00
Wed 11:00 am - noon (TRD1684670)39/50
Paizo 2016: New Products from the World of Pathfinder
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1696923)66/100
Panic in the Streets! Using Pandemic as a Learning Tool
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686028)24/35
Pathfinder in Your Store, Library, or School
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1696924)81/100
Play's The Thing: Integrating Games into One-Shot Academic Library Instruction Sessions
13+some$0.00
Wed 2:00 pm - 3:00 pm (TRD1686126)32/40
Play-Based Learning for Pre-K to Primary in Classrooms, Libraries, and Stores
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1684551)85/100
Playing college
13+none$0.00
Wed 11:00 am - noon (TRD1686022)6/12
Playing, Making, and Learning
6+none$0.00
Wed 10:00 am - 11:30 am (TRD1686268)7/20
Role Playing Games & Education
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1690954)94/100
RPGs For Kids at the Library
6+none$0.00
Wed 11:00 am - noon (TRD1686765)31/50
Selling Games to Bilingual Households; Why and How?
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1686445)50/50
Speed dating with games
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1686465)92/100
Sponsoring a Successful Board Game Club
18+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1686474)32/60
Store Product Diversification
6+none$0.00
Wed 2:00 pm - 3:00 pm (TRD1686597)993/1000
Teaching Game Design to Students
6+none$0.00
Wed 10:00 am - 11:00 am (TRD1696269)30/50
To Insure or Not to Insure
6+none$0.00
Wed 1:00 pm - 2:00 pm (TRD1685955)97/100
Upper Deck Gaming
13+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1696899)7/50
Using Board Games for the Health of it!
6+none$0.00
Wed 4:00 pm - 5:00 pm (TRD1686463)62/100
Using Games As Classroom Tools to Increase Attention and Processing Speed
13+none$0.00
Wed 10:00 am - noon (TRD1684120)44/50
VR in the Classroom: From Consuming to Creating
6+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1686874)81/100
What Game Rules Can Teach Us About College Syllabi
21+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1686208)38/50
Why Play Games
6+none$0.00
Wed 3:00 pm - 4:00 pm (TRD1686781)55/70