Role of Randomness in Game Design, The
|Email:||hello (at) laywastegames.com (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Sat Aug 19 3:00 pm - 4:00 pm (1 hour)|
|Host:||Jake Given (Lay Waste Games)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Crowne Plaza, room Pennsylvania Station C|
|Tickets:||0 out of 80 are available (as of 520 days ago (9:47 am Monday November 20th, 2017))|
|Event added:||Mon Nov 20 9:47 am|
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task.
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task. On one hand, a well designed random mechanic may not feel random at all to players in the middle of a play, while an overt random mechanic that does not connect with players may feel uninspired, like a design short cut. Randomness in tabletop should not be taken lightly, as it may be the nail in your game's coffin, or the glue that holds it together.