|Email:||rubytemplar (at) greenronin.com (Replace (at) with @ for real address.)|
|Category:||Role Playing Game|
|Rules:||Modern AGE (1st Edition)|
|Time slot:||Fri Aug 3 8:00 am - noon (4 hours)|
|Host:||Rich Wilson (Green Ronin Publishing)|
|Experience required:||Some (You've played it a bit and understand the basics)|
|Location:||Indiana Convention Center, room 243-244, table 1|
|Tickets:||0 out of 6 are available (as of 32 minutes ago (9:30 am Wednesday June 20th, 2018))|
|Event added:||Sun Apr 22 9:06 am|
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts. Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting. Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
Warnings: The event was originally listed with rules of "Modern AGE (1st)." It has been changed to "Modern AGE (1st Edition)."