Making Gaming Spaces Inclusive & Accessible
|Email:||safety (at) magischola.com (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Fri Aug 3 noon - 2:00 pm (2 hours)|
|Host:||Shoshana Kessock, Amanda Perry, Maury Brown (Learn Larp, LLC)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Lucas Oil, room Mtg Rm 10|
|Tickets:||43 out of 70 are available (as of 136 days ago (9:30 am Monday December 3rd, 2018))|
|Event added:||Sun Apr 22 9:06 am|
Offers design strategies to represent & include intersectional identities & create play spaces that welcome people of all genders, sexualities, abilities, ethnicities, religions, & experience.
This seminar presents common issues that can create barriers to play for some participants, particularly those who are from marginalized identities, including gender nonconforming, physical or mental disabilities, chronic illnesses, non-white ethnicities, different body types, and varying sexualities. These include both physical barriers and representational barriers through gaming components, themes, and marketing. It is conducted in two parts: Awareness of the issues that can make a gaming space inaccessible for some people and strategies to remedy those issues. Includes models and scenarios for participants to practice solving the common problems. Good for game designers, leaders of gaming groups, gamers who want to make their games more inclusive, store owners who want to grow their customer base, publishers who want to become more sensitive and aware of how their games are received.