Gaming for Mental Health and Wellness

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Category:Trade Day Event
Rules:Game system not specified
Time slot:Wed Aug 1 11:00 am - noon (1 hour)
Host:Trade Day GM
Ages:Teen (13+)
Experience required:None (You've never played before - rules will be taught)
Materials provided?Yes
Location:JW Marriott, room 201
Tickets:33 out of 45 are available (as of 74 days ago (9:30 am Monday December 3rd, 2018))
Event added:Sun Apr 22 9:06 am

While concerns about game addiction have become prevalent over the past several years, games can also have benefits in therapeutic and educational settings.

My primary focus will be on specific gaming examples, both table-top and digital, that can help with outlined issues such as social anxiety, depression, building empathy, and others. I will also discuss gaming as it relates to self-care and general wellness. A conversation on the stigma of mental illness and how gaming can help and hurt will be opened up to the audience for discussion if time permits. The practice demographic is primarily adults, but the concepts discussed are also very relevant to teenagers. I will provide a copy of the slides, as well as a list of works cited in the presentation that people can look up if they want more information on the topics presented.

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