ID: RPG00620
Category: Role Playing Game
Rules: d20 (Custom)
Cost: $19.50
Duration: 02:00:00
Host: True Dungeon Staff (Wizards of the Coast and True Adventures)
Age requirement: Teen (13+)
Experience requirement: Young Players (rules are taught)
Players: 7 (0 were available as of 4:58 pm Monday April 09th, 2007, but this information may be out of date.)
Time slot: Thu Aug 18 9:01 am - 11:01 am
This is MODULE TWO of the two different True Dungeon adventures. While the adventures are related, they can be played in any order. In this adventure the party must delve into the famous dungeons below the legendary Castle Greyhawk to find a vital piece of information to help save the city of Greyhawk. True Dungeon is a d20 variant that allows players to experience a D&D adventure within a life-size, walk-through dungeon environment. Not a LARP, True Dungeon focuses instead on problem solving, teamwork and hands-on experiences while providing exciting sets and interactive props. No role-playing is required, but good opportunities will exist for those who wish to do so. Each adventure starts inside a huge 7,000 square feet fantasy tavern and village where players visit various locations and NPC's to get ready for the adventure. Then, players will enter a full-size dungeon where they get to experience challenging combats, perplexing puzzles and quintessential D&D moments (like searching for secret doors or disarming a trap). Due to the extreme environment of the adventure, all players are required to sign a waiver, or have a parent/guardian sign if the player is between 13-18. No one under 13 years of age will be allowed to enter the event. IMPORTANT NOTE: Players must arrive 15 minutes ahead of your scheduled start time. See www.truedungeon.com for more info.