Home: Gen Con Indy 2012

Myth, Folklore, And Religion As GM Tools

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ID: SEM1238047
Web site: http://registration.gencon.com/
Email: None available
Category: Seminar
Rules: Game system not specified
Cost: $0.00
Duration: 1 hour
Host: Steve Kenson, Christina Stiles, James Wyatt (Industry Insider Guests of Honor)
Age requirement: Everyone (6+)
Experience requirement: None (You've never played before)
Are materials provided: No
Location: Indiana Convention Center, room 210
Tickets: 53 out of 100 are available (as of 1:30 AM Saturday August 25th, 2012, but this information may be out of date.)
Official site: Check the official site for the most up to date information and to purchase tickets. You must be logged in at the official site for this to work.
Time slot: Sun Aug 19 10:00 am - 11:00 am
Event added: Mon Jun 4 12:30 pm

RPGs are typically rooted in ancient myths, folklore, and sacred writings. How can you use the tales of old to weave new stories that move your players? This panel discusses the possibilities. The tales told in RPGs are typically rooted in ancient myths, folklore, and the sacred writings of various religions. Over time, many games have becomeself-referential, fed by the RPG versions of the ancient tales, rather than by the original sources. How can a gamemaster enliven a game by drawing directly from the source? How can a campaign setting be transformed by understanding the stories that inspired classic fantasy tropes? What happens, for instance, when the druid in your fantasy game becomes the wizardly druid of Irish mythology, rather than the shapeshifter of modern RPGs? How can you use the tales of old to weave new stories that move your players?

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