Home: Gen Con Indy 2013

Gamification of Education

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ID: SEM1343501
Web site: http://Crowder.edu/
Email: nathangandy (at) crowder.edu (Address obscured to fight spam. Replace (at) with @ for real address.)
Category: Seminar
Rules: Game system not specified
Cost: $0.00
Duration: 1 hour 30 minutes
Host: Nathan Gandy (Crowder College)
Age requirement: Everyone (6+)
Experience requirement: None (You've never played before - rules will be taught)
Are materials provided: No
Location: Indiana Convention Center, room 242
Tickets: 0 out of 50 are available (as of 7:40 AM Thursday August 27th, 2020, but this information may be out of date.)
Official site: Check the official site for the most up to date information and to purchase tickets. You must be logged in at the official site for this to work.
Time slot: Thu Aug 15 2:00 pm - 3:30 pm
Event added: Thu Aug 27 7:40 am

This presentation introduces concepts of Gamification and its use in our education system. Gamification is the technique of using elements from classic and modern gaming to solve problems and learn in more exciting and complex ways. With the mechanics of gamification students are motivated to engage in desired behaviors by providing paths to mastery and autonomy in a way they have become accustomed through gaming technologies. This method takes advantage of humans' psychological predisposition to engage in gaming. By drawing techniques from table-top and modern video games parents and teachers might be able to take the “boring” out of learning!

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