Deserts 2.0
ID: | SEM1456765 |
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Email: | ricesnow (at) bsu.edu (Replace (at) with @ for real address.) |
Category: | Seminar |
Rules: | Game system not specified |
Time slot: | Fri Aug 15 9:00 am - 10:00 am (1 hour) |
Cost: | $0.00 |
Host: | Scott Rice-Snow |
Ages: | Everyone (6+) |
Experience required: | None (You've never played before - rules will be taught) |
Materials provided? | Yes |
Location: | Westin, room Council |
Tickets: | 5 out of 60 are available (as of 7:02 am Thursday August 27th, 2020) |
Event added: | Thu Aug 27 7:02 am |
Arid landscapes present a huge variety of scenes, interesting terrain, and challenging conditions. A GM/geologist highlights unusual story elements that can enliven your next desert adventure.
Desert landscapes are classic settings for adventures - yet they hold lots of unexplored potential for plot twists and gaming experiences. Even before adding fantastic elements to a desert setting, a GM can draw on a rich array of arid region landforms and natural processes to give distinctive environmental character to a campaign. We’ll talk about worse hazards than snakes, unexpected barriers to movement, and problems with too little and too much water. We’ll visit hogbacks, star dunes, badlands, rock windows, arroyos, hoodoos, and other weird spots. This session gives GMs, game designers, and writers (any genre) a chance to discuss story opportunities and gameplay factors with a GM/geologist.