How to Run an EVIL Campaign

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ID:SEM1567915
Web site:http://geekspective.com/
Email:evil (at) geekspective.com (Replace (at) with @ for real address.)
Category:Seminar
Rules:Game system not specified
Time slot:Fri Jul 31 1:00 pm - 2:00 pm (1 hour)
Cost:$0.00
Host:Joshua Long (Geekspective)
Ages:Teen (13+)
Experience required:None (You've never played before - rules will be taught)
Materials provided?Yes
Location:Crowne Plaza, room Victoria Station A/B
Tickets:2 out of 150 are available (as of 6:57 am Thursday August 27th, 2020)
Event added:Thu Aug 27 6:57 am

Running an evil-aligned game can be tough, but for the third year, we're here to help. We'll discuss evil PCs, social interactions with sociopaths, and avoiding party infighting.

Five years ago, Josh Long started a 3.5 D&D campaign with one rule: All player characters had to be evil aligned. That has created a lot of problems and opportunities that aren't covered in the rule books. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good aligned campaign. We're back to shed light on another year's worth of adventure and advancement, and to share our hard-earned experience on what works and what does not when running an evil themed role playing game and podcast. This campaign, Evil is as Evil Does, has been a really rewarding one for us, and we hope to encourage more gaming groups to try an evil setting. We'll explain why it can be so good to be so bad.

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