Case Against Fun: Social Critique & RPGs, The
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|Email:||stokes353 (at) gmail.com (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Sat Aug 1 1:00 pm - 2:00 pm (1 hour)|
|Host:||Caleb Stokes, Ross Payton (Hebanon Games; Slang Design)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Crowne Plaza, room Pennsylvania Station C|
|Tickets:||53 out of 100 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
Fun is obviously a byproduct of games, but that's where the usefulness of the term ends. We'll present the case against fun as a design goal, method of criticism, & aesthetic in gaming.
Fun is obviously a byproduct of games, but that's where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).