How To Write Adventure Modules That Don't Suck
|Email:||info (at) goodman-games.com (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Fri Jul 31 7:00 pm - 8:00 pm (1 hour)|
|Host:||Joseph Goodman (Goodman Games)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Crowne Plaza, room Pennsylvania Station B|
|Tickets:||0 out of 80 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Join Joseph Goodman and the Goodman Games creative staff to discuss what makes a great adventure module. There's no "magic bullet" - even after publishing 100 adventures over the past decade, Goodman Games still has both hits and misses. At this seminar, the creative team will give their perspective on what makes a module good, bad, or great, and then take questions from the audience. By the time the seminar ends, we hope you'll be better equipped to write adventure modules that don't suck!