Turn Your Idea into a Game or Simulation in Less than 30’ with Game Theory & What’s Your Game Plan?
|Email:||joebisz (at) verizon.net (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Thu Jul 30 3:00 pm - 4:00 pm (1 hour )|
|Host:||Joe Bisz (Prof Joe Games)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Westin, room Senate I|
|Tickets:||0 out of 30 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
Attendees are broken up into design teams who quickly enhance an instructional plan with the mechanics of popular board games. For innovative educators, presenters, trainers, or game designers.
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, this game teaches you how to integrate educational games into your classroom or workspace. If you’re a game designer, you can generate ideas for a new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning.