Using Board Games and Gamification for Immersion: A Course on the Rise and Fall of the Soviet Union
|Email:||pfonstad (at) franklincollege.edu (Replace (at) with @ for real address.)|
|Category:||Trade Day Event|
|Rules:||Game system not specified|
|Time slot:||Wed Jul 29 1:00 pm - 2:00 pm (1 hour )|
|Host:||unknown (Franklin College)|
|Experience required:||Some (You've played it a bit and understand the basics)|
|Location:||JW, room 309|
|Tickets:||56 out of 60 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
By examining a course the Soviet Union using board games, we will discuss the challenges, benefits, and rewards of using board games as an immersive tool.
Bringing board games into the classroom to help immerse the class in the material seems like a good idea, but is it possible? What are the challenges in choosing games, getting the students ready to play them, balancing game time with class time, and ensuring that the educational objectives you set can be reached? By examining a college course taught on the Rise and Fall of the Soviet Union using board games as a primary medium, we will answer these questions as well as discuss the challenges, benefits, and rewards of using board games as an immersive tool.