Games and Learning: Where Do We Go From Here?
|Email:||secdunc (at) indiana.edu (Replace (at) with @ for real address.)|
|Category:||Trade Day Event|
|Rules:||Game system not specified|
|Time slot:||Wed Jul 29 1:00 pm - 2:00 pm (1 hour )|
|Host:||unknown (Indiana University)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||JW, room 301|
|Tickets:||24 out of 50 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
What do we know about how games influence learning? With over a decade of academic focus on games and learning, we'll translate what we know back to how we should play and design games for learning.
What do we know about how games influence learning? There's been over a decade of academic focus on games and learning, and we'll translate what we know back to how we should play, design games for learning. We'll focus on current tabletop, RPG, and digital games research from Indiana University's Playful Culture Lab, along with perspectives drawn from participation other academic/gamer communities and organizations, such as Games+Learning+Society and the Higher Education Video Game Alliance.