Finding a Place for Gaming, Modifying Curriculum
|Category:||Trade Day Event|
|Rules:||Game system not specified|
|Time slot:||Wed Jul 29 10:00 am - 11:00 am (1 hour )|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||JW, room 201|
|Tickets:||35 out of 70 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
Modify curricular materials to include games and game design. Help support your students in playing and designing games that increase their content knowledge and critical thinking skills.
Finding a place for gaming. Learn how to fit games and game designs within your classroom. This session will give you tools for justifying the inclusion of games within both formal and informal contexts, modifying current curricular materials to include gaming and/or designing, and provide resources, supported by educational research, in developing and teaching your own gaming agenda. We will talk about how games can be used as a formative assessment tool within problem based learning environments as well as provide examples of successful implementation and present empirically researched studies on the benefits of game design and gaming in the classroom.