Turn Your Idea into a Game or Simulation With Game Theory & What’s Your Game Plan?
|Email:||joebisz (at) verizon.net (Replace (at) with @ for real address.)|
|Rules:||Game system not specified|
|Time slot:||Sun Aug 2 10:00 am - 11:30 am (1 hour 30 minutes)|
|Host:||Joe Bisz (Prof Joe Games)|
|Experience required:||None (You've never played before - rules will be taught)|
|Location:||Westin, room Senate I|
|Tickets:||7 out of 12 are available (as of 6:57 am Thursday August 27th, 2020)|
|Event added:||Thu Aug 27 6:57 am|
Enhance instructional plans with the mechanics of popular board games. This class has more games, theory, & is kept at optimum size. For educators/presenters/trainers/game designers.
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, you will learn how to integrate non-digital educational games or training simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to actually talk to each other and explore your instructional problems in much greater depth.